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Welcome to the World
Eloran, known simply as The World, is a land where magic and
mortal live side by side, sometimes in harmony, but more often
not.

The Fading Lands
Shrouded behind an impenetrable curtain of magic known
as the Faering Mists, the Fading Lands are home to the Fey,
a race of legendary, fiercely powerful immortals.
Also called the Shining Folk for their incomparable beauty and
the faint luminosity of their pale skin, the Fey are champions
of Light who throughout the millennia have willingly sacrificed
themselves again and again to defeat the forces of darkness
in the World. Their greatest enemies are the followers of Seledorn,
God of Shadows, chief among them the dark-souled Mages of Eld.
The Fey used to mingle freely with other races, but after the
devastation of the Mage Wars, they returned to the Fading Lands,
erected the Faering Mists, and withdrew from the World.
Now darkness is rising again in the land of their greatest enemy,
and it is time for the Fey to enter the World once more.
To learn more about the Fading Lands, click any of the following
links:
Elvia
A land of deep woods, fertile fields, and majestic forested
mountains, Elvia serves as home to a race of immortal beings
who live in harmony with the World and all its creatures. The
Elves closely resemble the Fey in appearance except for their
tapered ears and golden-brown skin. The Elves are woodsmen,
hunters and bowmen of great renown. They are led by their prince,
Galad Hawksheart, Lord of Valorian, whose home lies in the heart
of Deepwood, and by his twin sister, Illona Brighthand, who
lives in the cloudforests of the Silvermist mountains.
The Elves follow an ancient and complex prophecy called The
Dance, through which it is said all the secrets of the World
can be revealed.

Eld
The dark forests of Eld border Celieria to the north
and serve as home to a race of long-lived mortal beings ruled
by powerful sorcerous Mages who devote their lives to mastering
the darkest magics of the world. The Mages are ruled by the
Mage Council, which is headed by the High Mage of Eld.
Unlike the Fey, who will live forever barring a mortal blow,
Eld do eventually age and die, but the Mages have learned how
to extend their already naturally long lives through magic.
Instead of the normal Eld lifespan of two hundred years, Mages
can live nearly a thousand years in each of up to six incarnations.

Danael
The groves and marshes of Danael serve as home to an
elusive race of beings called the Danae. Very little is known
about them, but mortal lore is full of caution about Danae tree
and water spirits who delight in luring intruders to their doom.

Celieria
Bordered by the Pereline Ocean to the east, and four
of the World’s most powerful magical races to the north,
west, and south, Celieria exists as a buffering island of humanity
in a sea of magical and immortal beings. Ruled by a King whose
ancestors include a powerful Fey shei’dalin,
Celieria has long been a close ally of the Fey. For a thousand
years, the alliance stood strong and unchallenged, but times
are changing. Distrust of the Fey is growing.

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The Fey
Fey have bright eyes with slightly elongated, pupils that can
lengthen to appear almost catlike. Their eyes glow when they
work magic or are under intense emotion.
Fey women are empaths and healers. Though powerful in their
own right, their heightened empathic senses leave many of them
vulnerable and unable to defend themselves against aggression.
The strongest and most magically-gifted of the women are called
shei’dalins, Truthspeakers. Though shei’dalins,
like all Fey women, cannot kill, they can use touch to force
truth from even the most hardened criminal and leave them weeping
like infants. Shei’dalins can also use their
empathy as a weapon, forcing evildoers to live each acute emotion
suffered by every victim impacted by their crime. Most criminals
would rather be drawn and quartered than suffer a shei’dalin’s
touch.
Fey men are trained from boyhood to be warriors, as fierce and
deadly with magic as they are with the numerous swords and throwing
daggers they wear. Each level in the Dance of Knives (warrior’s
training) takes decades to complete. Only the greatest and most
powerful of Fey warriors—those who have completed a full
four hundred years of weapons training and who have achieved
total mastery of at least one branch of Fey magic—earn
the right to guard a shei’dalin as a member of
her cha’kor, her quintet of five Fey warriors
who guard her with their lives when she leaves the safety of
the Fading Lands.
Fey children possess a small amount of magic, but it is not
until adolescence that the Fey come into the fullness of their
gifts. Each young Fey boy must undertake a Soul Quest, a physical
and spiritual journey, to discover the nature of his magical
gifts and gain an understanding of his true soul.
Among the Fey, men and women mate for life. There exist two
separate and distinct mating bonds: e’tanitsa,
bonds of the heart, and shei’tanitsa, bonds of
the soul, or truemating. E’tanitsa is a bond
that can be chosen between two Fey who love one another. Shei’tanitsa,
the truemate bond, is a rare and singular joining of perfectly
matched souls. It forms only between two people of equal strength,
and only where deep and abiding love can form. Shei’tanitsa
bonds ensure fertility, and truemates are the only Fey couples
capable of bearing female children.

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Fey Magic
Fey magic is comprised of four elementals and two mystics, although
all Fey are prohibited from wielding Azrahn, one of the two
mystics.
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Earth (Telah). Earth magic appears as glowing green
threads when woven. It is the magic that controls solid mass.
Masters of earth can create inanimate physical objects using
Earth. In a Fey woman’s hands, Earth can also be used
to enhance fertility and perform healing. Warriors on the battlefield
use Earth to temporarily patch wounds, but true healing, particularly
of grievous wounds, requires a Fey woman’s touch.
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Air (Leiss). Air magic appears as glowing white threads.
It is the magic that controls the winds and other vapors. Masters
of Air can summon great winds, create and disperse tornados,
weave the oxygen out of an enemy’s lungs, and float or
glide on cushions of air.
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Fire (Shera). Fire magic appears as glowing red-orange
threads when woven. It is the magic that controls heat, cold
and energy. Masters of Fire can ignite or quench flames raise
or drastically lower the temperature of any object or area,
and even spawn lightning.
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Water (Felas). Water magic appears as glowing blue
threads when woven. It is the magic that controls water and
other liquids. Water masters can create fountains, redirect
rivers, raise and lower the tides, and more.
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Spirit (Mena). Spirit magic appears as glowing lavender
threads when woven. It is the magic of consciousness, thought,
memory, sensory perception, and illusion. Fey can send and receive
thoughts to and from any other conscious being using Spirit
(telepathy). Masters of Spirit can weave illusion so detailed
it seems like reality, render someone unconscious, plant or
erase memories, control thoughts, and manipulate senses. One
common use of Spirit is invisibility weaves.
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Azreisenahn, more commonly called Azrahn. It is the
soul magic, the unmaker, the magic that can control and manipulate
souls of the living and the dead, including demons. Azrahn appears
as shadowy black threads when woven, and the eyes of a person
wielding Azrahn appear as black pits sparkling with red lights.
Fey are forbidden, upon pain of banishment, to wield this dark,
dangerous magic, and very little is known about its uses or
limitations. The Eld Mages, however, wield it freely. Through
Azrahn, the Mages can claim souls and force them to do their
bidding as well as summon and control demons.
All Fey wield one or more of the four Elemental magics of the
World and the mystic Spirit, though with varying degrees of
mastery. Magic is spun as threads which are woven into a pattern.
Multiple branches of magic can be interwoven to great effect.
Five fold weaves, which combine all four elementals and the
one mystic controlled by the Fey, are extremely powerful, and
the only defense against demons.

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The Tairen
Tairen are the magical winged cats of the Fading Lands. Larger
than dragons, they resemble giant winged panthers with pupiless,
glowing eyes. Unsurpassed predators, they possess dangerous,
venom-filled fangs, razor-sharp retractable claws, and they
breathe fire. Tairen fire can burn anything: wood, stone, soil,
even magic.
The tairen live in prides in the volcanic caverns of the Feyls
mountain range. Cave-riddled Fey’Bahren, the largest volcano
in the Feyls, is home to the tairen nesting lair where all tairen
eggs are incubated until hatching. It is on a plateau at the
base of the volcano that all adolescent Fey boys gather to be
judged by the makai of the Fey’Bahren pride and
receive their sorreisu’kiyr, their Soul Quest
crystals, after undertaking the journey of self-discovery that
reveals the nature of their magic and their true soul.
The Fey have a saying, “The tairen lives in us all.”
Although the exact relationship between the tairen and the Fey
is a mystery that has been lost to the mists of time, the two
species are so closely intertwined that one cannot survive without
the other. If the tairen die, so too will the Fey.

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Tairen Souls
Very rarely, a Fey warrior is born with a master’s gift
in all five Fey magics. These Fey become the Tairen Souls, Fey
capable of shapeshifting into a tairen, one of the great, winged
cats of the Fading Lands. Tairen Souls are the fiercest defenders
of the Fey, and the oldest among them becomes the Feyreisen,
King of the Fading Lands, Defender of the Fey. Once there were
dozens of Tairen Souls, now only Rain remains.

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The Dahl’reisen (The Lost Souls)
Dahl’reisen are former Fey warriors who have
been banished from the Fading Lands for killing another Fey
or choosing to walk the Shadowed Path. Fey warriors pay a high
price for their many gifts. Each time a Fey warrior claims a
life, he takes the weight of that soul upon his. He absorbs
the pain of that soul’s unfulfilled promise, its darkness,
its sorrows and regrets, and he carries the weight of it like
a burning stone hung round his neck. Unless the warrior is lucky
enough to find his truemante, the weight of the souls he has
taken will eventually become too much for him to bear. When
the stain on his soul grows so dark it threatens to consume
him, the warrior has only two choices: sheisan’dahlein,
the honor death, or becoming dahl’reisen, a lost
soul, outcast from the Fading Lands, in danger of turning to
Azrahn and other dark magics, doomed for eternity.
Dahl’reisen live outside the bounds of Fey honor
and serve as bodyguards and mercenaries to Lords and Kings.
Each of them is a veteran of countless wars, and each is a brutally
efficient and merciless killing machine. They are capable of
many things a Fey would find abhorrent. The torment of their
souls is so great, empathic Fey women cannot bear to be near
them.

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Geography of the Fading Lands
Geographically, the Fading Lands is well-isolated from its neighbors.
An impassible volcanic mountain range called the Feyls borders
the north and merges with an equally formidable non-volcanic
range called the Rhakis which runs north and south along the
eastern border. Elvia’s Valorian and Silvermist mountains
protect the Fading Lands’ southern border, and the Lysande
Ocean guards the west.
The only easy entrance into the Fading Lands is through the
Garreval, a ten-mile wide pass leading from the mortal kingdom
of Celieria between the southernmost peaks of the Rhakis and
the northernmost mountains of the Valorian range. A towering
fifty foot wall and the Faering Mists keep the Garreval blocked
from all would-be intruders.
Once a vast desert, thanks to the efforts and magic of the Fey,
the Fading Lands is a paradise of legendary beauty. The capital
of the Fading Lands is Dharsa, the Shining City.

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